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Sandremss128

7 Game Reviews w/ Response

All 39 Reviews

It was fun at first to learn the mechanics, but I feel like there's a missed opportunity in the game. The first few levels build up the difficulty and make sure the player can instinctively maneuver in the right way, without taking too long to figure out the buttons.

Then comes the precision levels (the ones with 1 tile of space to go through), which do not build upon the main mechanic, but rather rely on the right timing; often introducing a factor of luck.

And finally there is the view distortion, at first the rotation and then actual distortion. Not making the game more interesting from a mechanics standpoint but simply more annoying for the player.

At last you take what the player has learned and switch it around, it took me about 30 seconds to switch from the modes; again not really making the game inherently harder.

This game could have been way harder. It feels as if you had something good, but then didn't knew what to do with it so you just threw some random stuff in it to make it feel harder.

All in all it has been an interesting experience, but it could've been so much more.

makehimanoffer responds:

Created in 4 days. I think I got what I wanted out of it. Super X.C.V.B will be much more refined. I agree about the difficulty curve and odd level layout. But since I found the game quite easy in the opening levels it becomes difficult to make more of those levels without being like: The player will be bored of this.

I went at this game with the idea that someone playing a free flash game is bored easily and prone to move on. therefore something new has to be introduced quite rapidly. If you get me. The player mindset is different and as such I have to try and accomodate. And when the mechanics are learned, expanding on them is actually fairly hard. I have ways to do it though. but I wouldn't have had the time for this particular game.

its.... its....

A masterpiece!
I mean like you can jump and run (even at the same time), you can kill enemies by jumping on their head and you can collect money and be rich!
You must have spent hours creating the tile based engine and working on the collision detection.... oh wait you used stencyl
Its unreal, it even has a fully working menu!
Well good luck anyway, hope you will get far in stencyl

PULSEGamingStudios responds:

I would appreciate it if you would not post sarcastic comments and gave me some constructive comments.

overall a good game

Its a decent game, but there are a few things missing or up for some improvement.

The gameplay:
Basically you shoot him whenever he is not invulnerable. If he is invulnerable you go to your safe zone as well. This halts the action a little bit but does offer a alternative to only shooting. If you are low on health you also need to go to the safe zone when he attacks, his attacks are more or less fixed in periods so its ok to do. So mainly there are 2 things you can do: shooting or being in the safe zone. The left or right part of the screen dint really provide any advantages or disadvantages compared to one another, so it isnt really a part of the gameplay. You just go up and down and shoot.

Instruction:
Somewhere I read:
Sometimes the boss uses his left hand to protect yourself from....
I make errors all the time in English but switching from the 3rd to 2nd person is different :p.

The replay button goes back to the loader, which is annoying if you want to retry if you want to play again (and if you want players to play your game allot you should make playing again easy for them).

The hard mode doesnt offer new gameplay, its just that he becomes invulnerable more often and attack some more with more damage, I believe he gets a new attack but thats pretty much it.

Improvements:
- more dynamic gameplay, maybe you can incorporate going to the left and right to have a functional role in the gameplay. Like the clown throws slow missiles that go up and you have to dodge them.
- transition, maybe different stages are better (like when he is almost dead he goes into rage mode). This also includes making the first 10-20 % of the lives easy so new players will get a sense of progress.
- story line, it doesnt really makes sense if you show 'Somewhere in Nevada' and then go straight into the game. Maybe a little cutscene or just a the 2 faces with a line between them (like in those fighting games).

EventHorizon responds:

Thanks for this useful review, you're right about many aspects of this game, the fact is that I started late in creating this game and so I had to do things in a hurry, anyway thanks for your advice and for your review :)

nope

this game doesnt work for me on firefox as well as internet explorer. I can see I am not the only one having this problem, maybe you can make something out of this error message I got:

SecurityError: Error #2060: sandbox violation error: caller ExternalInterface http://uploads.ungrounded.net/573000/
573738_Linx_ADs.swf has no access to http://www.newgrounds.com/portal/view /573738.
at flash.external::ExternalInterface$/_i nitJS()
at flash.external::ExternalInterface$/ca ll()
at net.retrocade.camel::rLang$/http://re trocade.net/2010/retrocamel::detectLa nguageCode()
at net.retrocade.camel::rLang$/http://re trocade.net/2010/retrocamel::initiali ze()
at net.retrocade.camel.core::rCore$/init ()
at Preloader()

Skellus responds:

That's a life saver, thanks, I had no idea what could've been causing the problem!

awesome

not even a green score?
This game deserves better than that I had a good time playing this. I found all the endings except the 300 days more...
I found it intersesting to see how the death reacts and what you can acomplish by just talking to him.
But I guess most people in NG want a simple good-animated game. I liked the challenge and I wish there were more intelligent games like this one. great job!

If you want to have succes with games in NG, make sure even a 5-year old can do it XD

Endroil responds:

Thanks!
I think the reason the rating was so low is because it contained alot of (REALLY) annoying bugs at first, caused by my sloppiness. However, I intend to be more careful next time - and I intend to make more
games like this one.
Happy you enjoyed it.

cool

Graphics look good, I like the depth in the game, lots of different attacks and addictive gameplay. But it is no more than a simple short game and besides the time and score limit there is no challange in the game. In a hack and slash game like this it would be better if you would make an enemy that would actually fight back. And if you really think about the concept of the game the conclusion would be that it is pretty meaningless, I mean: You have to hit a footbalplayer all the time, he gets back up and you hit him again. Still it is a fun game and I am sure that you have the potential of making a better game than this in the future ^^.
8/10 4/5

willcheng responds:

Thank you very much for such a detailed review. Much appreciated. It is designed to be a short coffee break game rather than something deeper as our client wants people visiting their website after playing the game.

Glad you had fun with the game!

yay

It is a good game with smooth graphics, good music and no bugs. The levels were varied enough to keep me entertained, but sometimes I lost the overview of the whole thing (all those rotating circles are kinda confusing). Normaly I don't like those puzzle games like this but this one is better than most others. It is obvious to see that you put a lot of time and effort in it and I am looking forward to see more of you ^^.
8/10 4/5

MFouche responds:

I'm glad you enjoyed it.

OK LETS DO THIS SHIT WOOO!

Sander @Sandremss128

Age 30, Male

doing shit for free

skewl

Holland

Joined on 8/22/09

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