It was fun at first to learn the mechanics, but I feel like there's a missed opportunity in the game. The first few levels build up the difficulty and make sure the player can instinctively maneuver in the right way, without taking too long to figure out the buttons.
Then comes the precision levels (the ones with 1 tile of space to go through), which do not build upon the main mechanic, but rather rely on the right timing; often introducing a factor of luck.
And finally there is the view distortion, at first the rotation and then actual distortion. Not making the game more interesting from a mechanics standpoint but simply more annoying for the player.
At last you take what the player has learned and switch it around, it took me about 30 seconds to switch from the modes; again not really making the game inherently harder.
This game could have been way harder. It feels as if you had something good, but then didn't knew what to do with it so you just threw some random stuff in it to make it feel harder.
All in all it has been an interesting experience, but it could've been so much more.