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Sandremss128

39 Game Reviews

7 w/ Responses

hmm

The controls just dont feel right. He moves too slow and dont feel dynamic and powerfull enough. This gives the game an overall lame feeling. The backgrounds are really nice though so you get a 6/10 from me.

great game, if it were the only 1

Its a nice game on its own but we've seen things like this before. I think its a shame that physics engines are mostly used to create rip-offs like these.
The game itself has a happy kind ambience, good job on that.

nope

this game doesnt work for me on firefox as well as internet explorer. I can see I am not the only one having this problem, maybe you can make something out of this error message I got:

SecurityError: Error #2060: sandbox violation error: caller ExternalInterface http://uploads.ungrounded.net/573000/
573738_Linx_ADs.swf has no access to http://www.newgrounds.com/portal/view /573738.
at flash.external::ExternalInterface$/_i nitJS()
at flash.external::ExternalInterface$/ca ll()
at net.retrocade.camel::rLang$/http://re trocade.net/2010/retrocamel::detectLa nguageCode()
at net.retrocade.camel::rLang$/http://re trocade.net/2010/retrocamel::initiali ze()
at net.retrocade.camel.core::rCore$/init ()
at Preloader()

Skellus responds:

That's a life saver, thanks, I had no idea what could've been causing the problem!

yeeey

this game is great but it needs an option to skip the first thing, for the rest of it it was prety straight forward.

great game

nice graphics, good gameplay and cool effects. This is an engine to be proud of. However the level design I think is something to be less proud of. For example level 7 doesn't fit in the lower levels place since its way tighter compared to lvl 8-13. Only lvl 14 has a higher difficulty in my opinion. (8-13 were 1-shot for me)
Some levels are just about jumping at the right spot and less about thinking where and why to jump. On the other hand, there are a few levels which are really fun to play. Those are the ones who have multiple choices and directions from the start, like Bottomless Pit. It really feels good to see all the little pieces of such a level fit together. This game really only gets interesting from the level: 'War? Satire!' aside from a few other good ones. If you make all the levels of the same quality as the later levels I think you have a big improvement here.
I complain about the 'bad level design' here because all the other aspects of this game are amazing. The music is really good and the game plays really well, but after seeing a few later levels I asked by myself why the other levels can't have this quality while still maintaining a relative skill level? My point is that level design the greatest potential for this game is. give KOLMIAM2 some killer-levels and you get a 10 from me ^^

hmmm pie...

your comments and the music got me through this frustrating experience. The later levels are more about having luck than pure skill. Since every person has a reaction time of 0.4 seconds its just about not giving up rather than being good at it. But it feels good to have beaten this game with a 547 deaths. now I've earned a slice of pie :D

not even 'good enough'

The only cheat I need is a cheat to speed things up a little. And speaking of speed, this game can use a performance boost. Once you get all your stuff on every possible place my computer had a slight framerate drop and the (custom) mouse reacted slower.

I do not think it is necessary for a game of this relatively low complexity to have such a drop in performance. Considering its simple animations I think you would be way better of with (prerendered) bitmaps. Most likely the CPU usage is 90% spended on those expensive vector graphics.

The concept is not really original and the result even worse. There are allot of things about this game that are good, but the flaws are much easier to find then the strong points of this game. It has some sort of dead feeling to it and its way to boring after the first 10-15 minutes.

wow

this looks ALOT like the tank game from the wii in wii play. same view and even 1 music sounds like it (and the opening sound with the drums). and the sound when they move and the level design. The only difference is that the wii version actually is fun to play.
Because of the unlimited bounces it becomes impossible to dodge the bullets and there is no bullet collision so you can't even disable a enemy bullet by shooting on it.
Also the physics were not great I don't like the acceleration on the tank (way too slow). So even for a rip off it failed pretty hard. Next time please make something original and get it done right.

great game

yea its a great game but every minute or so I get the following error message:
Error: Error #2130: Cant empty SharedObject.
at Error$/throwError()
at flash.net::SharedObject/flush()
at Shell/saveGame()[/Users/John/Desktop/
Dropbox/Stuff/AU2 - NG/Shell.as:168]
at Shell/tickSave()[/Users/John/Desktop/
Dropbox/Stuff/AU2 - NG/Shell.as:163]
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

I have the lastest version of flash player so whats the problem? After I it hapend 10 times it suddenly stoped so its not a problem anymore but in the beginning it was annoying. Great game btw :D

awesome

not even a green score?
This game deserves better than that I had a good time playing this. I found all the endings except the 300 days more...
I found it intersesting to see how the death reacts and what you can acomplish by just talking to him.
But I guess most people in NG want a simple good-animated game. I liked the challenge and I wish there were more intelligent games like this one. great job!

If you want to have succes with games in NG, make sure even a 5-year old can do it XD

Endroil responds:

Thanks!
I think the reason the rating was so low is because it contained alot of (REALLY) annoying bugs at first, caused by my sloppiness. However, I intend to be more careful next time - and I intend to make more
games like this one.
Happy you enjoyed it.

OK LETS DO THIS SHIT WOOO!

Sander @Sandremss128

Age 30, Male

doing shit for free

skewl

Holland

Joined on 8/22/09

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